J. Paul Getty Museum
Museum education series
I developed and produced two videos in a new series entitled Introducing Formal Analysis for the J. Paul Getty Museum's Education department. The series adapts as its content some of the most frequently accessed curriculum on Getty.edu/Education, the Understanding Formal Analysis and Elements of Art instructional materials. Targeted towards grade 3-12 teachers and students, each video guides viewers through the process of formal analysis by contrasting and comparing two artworks related by genre. The key visual elements of the featured artwork examples are reinforced using terminology from the Elements of Art and Principles of Design curriculum. Ultimately viewers are given an opportunity to reflect on the historical contexts of the works, and prompted to consider themselves in the role of the artist.
One of the two pilot video series I was selected to develop and produce for the J. Paul Getty Museum's Education department, Getty in Studio intends to extend the impact of the on-site artist demonstration courses by translating that content into digital form for presentation on the web. The series sought to be truly artist-centered, featuring the artist in their studio as they illustrate their process of making by demonstrating a particular technique or practice. It was also an important goal for the department to connect contemporary practice with historical objects in the Getty’s collection. Los Angeles-based artist Sylvana Barrett made a natural choice for the series pilot as her practice is centered around traditional methods of painting and gilding. She works primarily with egg tempera paint, and has led a number of artist demonstration courses at the museum. Her work is an excellent example of an artist applying a contemporary approach to a traditional methodology.
Vindictus video game trailers
I worked closely with Nexon America's development team to create a series of dynamic, exciting promotional trailers for the US release of their immensely popular game, Vindictus. The rich background story and high-quality game graphics made for an appealing trailer that achieved Nexon's goal in building anticipation and adding new users to their platform in advance of the release. I also edited a series of short trailers promoting each of the major characters in the game, which were used both to promote the game online and also as in-game weapon demos. The "Lane" trailer below is one of the five game character videos that I edited.
University of California Santa Cruz
Peer Gynt Theater Production
As co-creative director of the Digital Arts Research Center (DARC) Visual Design Team for the UC Santa Cruz production of Peer Gynt in March 2013, I assisted in the oversight of a production design team of 12 artists in designing and developing media installations for an interdisciplinary theater production. This impressively extensive production, directed by Kimberly Jannarone, involved a dozen interactive media-based installations in the Digital Arts Research Center at UCSC.
I was proud to also contribute to the production as their principle editor, editing a feature length video of the performance documentation, as well as a promotional trailer.
Jaguar Love, I Started a Fire
Comprised entirely of found footage, primarily culled from 1960s institutional films and ads, I Started A Fire is a cacophony of content celebrating revolution and excitement for the possibilities of the future.
The video was inspired by and features clips from the 1925 German silent film A Trip to the Planets, which incorporates fantastical special effects. Reflecting my aesthetic interest in composited imagery, the video employs extensive overlays and high-speed editing to play against the frenetic pace of the song.
Flume, Holdin' On
The below video is an excerpt from my first music video made using footage generated by the DepthKit video system as part of my Suspended Motion Series. I captured myself performing to Flume's Holdin' On and experimented in post-production with various camera angles and color effects.